This naturally limits your mobility, but nothing is stopping you from dropping prone when you need to make a long shot and then getting up and moving on. The Bipod is one of the first things you unlock when using a Sniper Rifle. Just get a handful of kills with any Sniper Rifle that can equip the Bipod and you will unlock it in no time at all.
Since the Bipod requires you to lay down to use it, it does take a little bit of planning to use. However, the gains from actually using it are well worth it, depending on the map. What a lot of players do is when they reach an area with low cover is to actually go prone and then slowly back up.
This will let you get the bipod set up and allow you to back up just enough to get a good angle on your opponent. Players often do this when engaged in a really tight, narrow area, such as the metro tunnels in Operation Metro. However, the very best players do not rely entirely on the Bipod and only use it when they have to make a really long shot. If you are at mid-range, you can simply aim, get a head shot, and keep moving. Standing still in an exposed position, even if you are laying prone, is just an easy way to get killed.
The tactical light is a powerful flashlight which can be attached to all weapons, including pistols. Other than making it possible to see in the dark, the flashlight can be used to blind opponents as well. The closer you are to your target, the brighter and more intense the blinding effect is. If you are far away, the tactical light typically does not do much except let the enemy know where you are.
Additionally, the darker the area, the more intense the Tactical Light shines. If you use your Tactical Light outside, it hardly does anything aside from give away your position. However, if you use it in a dark area like the metro tunnels in Operation Metro, it completely blinds your opponent and practically removes all of their vision if you are close.
As mentioned earlier in the guide, the Tactical Light has the major downside of giving away your position. This is not just like the Laser Sight which lets your opponents know they are being targeted but rather a bright light which can be seen by all players around you.
You cannot sneak around behind walls and through cover with a Tactical Light. When you are sprinting it should always be off, and when you are about to engage in combat you can turn it back on. You can unlock the Battlefield 3 Tactical Light just like any other secondary weapon attachment — by getting kills with the gun you want to unlock it on.
It only takes about kills or so to get a Tactical Light varies gun to gun as it is I believe one of your first 5 unlocks, regardless of weapon. Now that you know what the Tactical Light does and what its downsides are, we are ready to discuss strategy. The first thing is that I need to re-emphasize how easily the light gives away your position.
It is like a beacon that lets everyone know exactly where you are. You can only sneak up on players from behind with a Tactical Light — you will never creep through brush and approach from the front. On any bright outdoor maps like the first portion of Operation Metro you never want to use a Tactical Light. It just gives your position away and it is so bright outside it does not blind anyone.
Additionally, remember that the further you are from your opponents, the less effective the light is. As a result, you never want to engage in long range combat with a Tactical Light. It just shows the opponents where you are and does nothing to blind the enemy. Use an automatic weapon and bust into crowded rooms, using your light to blind the opponent and then take them out before they can recover. As an added side effect, your laser slightly blinds the target if you shine it on their face.
It is not quite as strong as the tactical light, but it can blur the vision a bit. You have to be very accurate when you point it though as the laser beam is very tight. The blinding effect of course lets your opponent know that you are aiming at them. In my opinion, this alert is actually more detrimental than the blinding effect is a positive. It allows players to duck out of range before you can shoot.
This is amplified by distance. The further you are from your opponent, the more the blinding effect will be a warning rather than a bonus for you. You unlock the Laser Sight just like all other secondary weapon attachments — by getting more kills. However, this is one of the later attachments you unlock so you will need a lot of kills with a single gun in order to unlock it.
Expect to play at least for a few hours with the same gun and not go in order to unlock this attachment. The Battlefield 3 Laser Sight is one of the top attachments for short to mid-ranged combatants. In fact, it is my favorite attachment when using an assault rifle or carbine in close-quarters combat such as the metro portion of Operation Metro.
This is perfect when you are playing the Assault Class and are about to head through some close quarters as you advance on enemy territory. The best way to use the Battlefield 3 Laser sight for close combat is to spray your gun automatics work best for this while strafing left and right. You will take them out in a second or two and can dodge most bullets due to your strafing. An Assault Rifle with a Laser Sight can handle even players that are camping.
The only real thing that stops this in close combat is if you get too close to a person using a Shotgun with Buckshot. You can of course beat players using a Shotgun by keeping your range. With the Laser Sight, you would be surprised at how far away you can take down players without actually aiming your Assault Rifle. This is best combined with an automatic gun which has a low kickback such as the M Of course good players can make these work, but its much easier and more effective to use an M Combine your Laser Sight with a Foregrip for best results.
The reduction in horizontal kick makes it much easier to keep your Laser Sight aimed on the target while spraying your gun and strafing. A lot of players think that the Laser Sight will somehow improve their aim when attacking from a very long range. This is not the case because in Battlefield 3, Snipers have to account for bullet drop. This means that if you fire at a player across the map, you will have to aim slightly above his head as gravity will pull the bullet towards the ground as it speeds across the map.
This means that your laser is not accurate from a very long distance, so there is no point in even trying to use it for these types of attacks. You will only let your opponent know that he is being targeted, which gives him time to go prone and take cover. As a downside, the Heavy Barrel significantly increases vertical climb. When you fire this gun, you will get a lot of vertical kickback. You cannot spray bullets with this active or your aim will be off very quickly.
The Heavy Barrel is one of the first things you will unlock with your gun, should it be capable of using it not every gun can equip this. Once you get about 20 or 30 kills with a gun, you should have access to this. You have to unlock the Heavy Barrel for each gun you use though — unlocking it once only gives it to you on that particular weapon. The Heavy Barrel is a very effective add-on, depending on the weapon, combat preference, and map.
Many players are able to successfully use this add-on. Due to the high vertical climb, you cannot accurately shoot multiple bullets at once when using the heavy barrel. You may get away with a 2 or 3-round burst, but you cannot hold down the trigger.
I recommend turning off automatic mode if possible. You can do this by pressing down on the directional pad on your controller. This will turn your gun to single-shot or burst fire. Once you do turn on single-fire, it becomes very accurate and the kickback is not all that significant.
For best results, combine the Heavy Barrel with the Foregrip which reduces horizontal kickback. When you combine the two along with just using single shots, your gun becomes much more accurate with little to no kickback. Think of the Heavy Barrel as the complete opposite of the Flash Suppressor — it is something you use when you are pushing the limits of the range of your gun. It increases your accuracy at the cost of not being able to fire multiple bullets at once, but single target shots work best anyway at a far range so it is not a hindrance at all.
If you are playing rush mode where the map and terrain changes with each objective, be sure to swap this out where appropriate. For example, the heavy barrel is great for the initial portion of Operation Metro, but when you actually hit the metro station, a laser sight, flash suppressor, or tactical light is a much more appropriate attachment.
The suppressor is available on most rifles and sniper rifles, reduces the noise and reduces the muzzle flash when equipped. The downside to using the suppressor is it reduces your accuracy, range, and even bullet speed. This means if you are sniping with a Suppressor, you will have to account for more bullet drop than normal. The Suppressor reduces accuracy and range to the point where it is not really a viable attachment for long-ranged combat. Unlocking the Battlefield 3 Suppressor can be done just by getting kills with your gun.
You unlock the Suppressor pretty late, so you will have to use the same gun for quite a few matches before you get access to this weapon attachment. This varies from weapon to weapon as some weapons have less attachments that they can use. According to Kertz, this was completely intentional and for good reason.
Pre-patch, many players would gravitate towards the combination of a Forgrip and Suppressor for this set-up seemed to produce the best overall results. So, why would others want to try out different attachments?
We want players to experience the width of the game, and for this reason we concluded it was time to make a change. Below, Kertz has listed various combinations of weapon attachments while explaining the strengths and weaknesses of each after the patch.
Each one is categorized into a different play style for easy reference. It also suffers from a decrease in ranged damage. The damage falloff range goes from the standard of 50m, down to 35m, which is an absurd 30m less than having the heavy barrel equipped!
The flash suppressor reduces vertical recoil the easiest part of recoil to control. This comes at the cost of significantly worst bullet spread and reduction in hipfire accuracy. The flashlight …well… is terrible. Seriously, just use the heavy barrel. I should note that most competitive guys agree it is best to use the M freely rather than underslung, as you can be more precise with its ironsight.
In a competitive environment, the only version of the M worth using is the smoke. It should be used temporarily to push an absolutely crucial location, but switching back to medical kits afterwards is important so as to give you more sustainable health in fights.
You will hold off a lane much more efficiently with quick health regeneration than having only 4 grenades to use towards your enemies. The foregrip is the hardest of all attachments to analyze.
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